Design Lead / Co-founder
2024 – PresentCephalopod Ink|Boston, MA
Founded a small indie game studio to make games the team is excited and passionate about. I handle the game design, writing, and some of the engineering work.
Hoard's LLC: Limited Labyrinth Corporation
- A 2D puzzle game built in Unity following a minotaur who works at an office job making labyrinths.
- Responsible for level and mechanic design.
- Used feedback from over a thousand players across multiple conventions to create a puzzle progression which more intuitively taught mechanics to players. This resulted in a larger set of puzzles with a higher completion rate.
- Responsible for all writing in the game. Found experts to interview on relevant topics, resulting in script changes that made the story more real-world relevant.
- Implemented gameplay mechanics as I designed them, allowing for fast iteration times and adjustments. Smoothly split work with our team's engineer to allow us both to focus on most pressing priorities.
- Created dialog authoring tool which drastically decreased cutscene implementation time.
- Quickly prototyped core gameplay when deciding whether to proceed with project, allowing us to validate our concept with the team as well as external players.
Prototyping
- Led brainstorming and prototyping efforts for the team to choose a project we were all excited to work on.
- Farm Sim Prototype: Used Godot to create a farm sim / wave defense / logic puzzle game. Designed to test the core loop and validate the logic puzzle as an interesting part of that loop.
- Turn-based Tactics Prototype: Used Unity to create a turn-based aerial tactics game. Designed unique player and enemy aircraft and missions which allowed us to explore gameplay style.